
One of the areas of interest that I’d like to go in-depth and learn more about are the facial rigging techniques that have been used in the industry. So much emphasis goes into producing extensively complex face rigs that allow the facial animation team to develop expressive and compelling characters.
The current techniques used in industry are blendshape driven that follow the FACS (Facial Action Coding System) along with the AUs (Action Units) to facilitate almost all controls that can help define the facial expressions more effectively and precisely.